
Another thing is that one set of sounds might be used for several weapons. In one set of weapon sounds (6 parts - 2 single, 2 burst, and two reloading) there might be only one sound. These are two sounds for a single shot, two sounds for a burst and two sounds for reloading put together as a single set of sounds for a specific weapon (there are other sounds - for example, one for trying to fire with an empty magazine/clip).

Let's talk about the most important sounds applicable to weapons in Fallout 2.

acm2wav program (found in the files section of ).Of course, every aspect of the weapon should correspond to its particular sound (firing, reloading, etc.) This article describes how to accomplish that. To be honest, creating new weapons is not just making new graphics.

So, let's assume we know how to make objects in Fallout 2.
